
You can’t register any favourite forms on to single button shortcuts, there’s no way to easily place transformation into specific slots on the radial menu. Quick swapping between so many different transformations on the fly gets old quickly, most notably due to the fact time doesn’t slow down when you bring up the radial menu. My only issue with this mix-and-match mechanic is that your transformation is way, way, more difficult than it should be. There are some really satisfying and powerful combos that you can eventually pull off, and the difficulty curves rises in a nice enough way to make sure you have to use them in order to get through some of the tougher battles. If that’s not enough, you could even top it all off with the Rat’s ability to detonate any enemies affected by poison. There are some really fun synergies to discover as well – I won’t spoil many, but try the Ranger’s passive ability in tandem with the horse’s kick back to add poison to every attack for a kick with extra spice.

In that way, you’re not just unlocking a new form, you’re unlocking all the potential tools that the form’s abilities provide for use in your combat and exploration adventures. “…the amount of playable characters and upgrades Drinkbox has packed in Nobody Saves the World will keep you playing for hours on end…” Every form has their own stats, movement speed, and signature attack that can’t be changed and gives them an identity, everything else is completely mutable though. So you could equip the Knight with the horse’s gallop ability to make him run super-fast and crash through enemies, or you could put the Knight’s shield block on the slug to give it a way to defend against enemies who get close while it shoots its tear projectiles at them. What’s unique about Nobody Saves the World is that you can take those unlockable abilities and mix-and-match them with any other character. However, on their own, the number of abilities still isn’t very impressive, as lots of games have more, and if your only character was the Horse, things might get boring very quickly.
NOBODY SAVES THE WORLD DEVELOPER UPGRADE
There’s even more forms which have much more complicated upgrade paths which I won’t spoil here, but needless to say, the amount of playable characters and upgrades Drinkbox has packed in Nobody Saves the World will keep you playing for hours on end, if you want to fully complete the game.

Then you get a gallop which can burst through enemies at the cost of 30% mana per second, this may seem like not much because it’s only one upgrade, but the simplicity and the way these upgrades are executed is done very well. When you first get the loveable kicker all he can do is kick, quite well in fact. No matter which form you’re in, combat starts out simple to a fault, and eventually becomes exciting thanks to the expansive customization options that grow with every new form you unlock and then upgrade. “ Nobody Saves the World presents a clever premise that’s bolstered by a fantastic amount of customization options and all the charm and humour one can expect from the developers of Guacamelee.”

Each of them has their own traits and abilities, such as the horse’s hind leg kick, my personal favourite, the Ranger’s chargeable bow and arrow, and the Bodybuilder’s barbell push, which makes them feel remarkably different from another to play. It’s the magic wand that steals the show, allowing you to transform into a total of 15 drastically different forms, from a lowly rat to a muscle-bound bodybuilder, or even an undead necromancer.

The one real highlight here is Randy the Rad, Nostramagus’s annoying apprentice who becomes increasingly unhinged as his plots to stop you and steal the glory backfire on him in lots of amusing ways. It’s enough to get you going on your quest around the overworld, clearing out dungeons and collecting shards of a magical gem as you go. So, it’s up to you, a pale amnesiac named Nobody armed with Nostramagus’ magic wand, to well – as the title suggests – save the world. Nobody Saves the World’s straightforward story opens with the onset of a horrible calamity where everything has been covered in gross fungus, monsters are everywhere, for no apparent reason, and the world’s most powerful wizard, Nostramagus, has gone missing.
